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StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'

techradar.com·2026/9/16 03:00:00🔗 原文

📋总体概括

StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.

关键信息

  • StarCraft general manager and creative director Dan Hay has
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