资讯
StarCraft general manager says 'tension' was the key to designing a StarCraft game from a first-person perspective — 'Every shot matters. Everything you do matters'
📋总体概括
StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that "tension" was crucial.
⚡关键信息
- ▸StarCraft general manager and creative director Dan Hay has
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